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The Flame Shot powerup appears as a red crate with a yellow F in the center. At point blank, the Flame Shot can deal heavy damage to vehicles, but it loses effectiveness with distance. The waves of flame travel in a shallow parabolic trajectory upward when fired horizontally and much longer range when fired upward but has a decreased range when fired downward. The Flame Shot can take out large groups of infantry with one shot, but has limited range and a slow fire rate. The Big version appears as a green crate with a pulsing S.Ī weapon that fires a large blast of flame. The Shotgun powerup appears as a green crate with a yellow S. Extremely effective against infantry and vehicles, however, this upgraded one has half the ammo forcing players to use some strategy while wielding it (15 compared with original one with 30). The Big Shotgun fires a larger blast with double the range of the normal shotgun. This weapon is very effective at taking out groups of enemies, but is also dangerous as a short range. In Metal Slug: 2nd Mission, Gimlet and Tequila can use this weapon.Ī weapon that fires a short range, but incredibly powerful blast. The Big version appears as a blue crate with a pulsing R in the center. The Rocket Launcher powerup appears as a blue crate with a yellow R in the middle. The Big Rocket Launcher fires large rockets with much greater destruction. The rocket launcher can weaken tanks and other armored vehicles much faster than other weapons and can take out groups of weak enemy infantry with a single shot. The rockets can adjust their trajectory somewhat to hit targets, on different platform levels, but they cannot turn around completely. The Big version appears as a black crate with a pulsing H in the centerĪ weapon that fires small, slow moving rockets with great attack power. The HMG powerup appears as a black crate with a yellow H in the center. A grenade crate appears after continuing. In Metal Slug 6 and Metal Slug 7/XX's easiest difficulty, the player's pistol is replaced with the HMG Fio weilds the Big variant. The exception is with the Tani Oh fight, where a Rocket Laucher appears instead. When the player loses all of their lives and uses another credit to continue play, an HMG appears on top of the player spawn as an assist. The Big HMG has a faster rate of fire and fires much larger shots. The HMG can also be obtained by picking up Allen O'Neil's M60. The HMG is the only weapon that can fire diagonally prior to Metal Slug 6. Leona will lose them upon losing all of her lives.Ī weapon with a very fast fire rate, its bullets are slightly more powerful than that of the handgun. The Two Machine Guns weapon instead takes the form of two SMGs: a pair of M-3685s for men and a pair of UZIs for women.Īll special weapons are lost upon death. Picking up multiples of the same weapon will increase the player's ammo supply, although, from the second pickup onward, each pickup will only supply 66-75% of the starting amount depending on the weapon.Īll special weapons take the form of the AR-10 assault rifle for male characters and what appears to be a sawed-off shotgun for female characters. Special weapons are more powerful than the default handgun but must be picked up first and have limited ammo. Marco's special ability is dealing double damage with his pistol. Metal Slug 6 onward introduces the Weapon Stock where the player can switch between the handgun and two other weapons. If the player stands still after firing off a large amount of consecutive shots (at least twelve), the character will appear to reload his/her handgun, but this is purely cosmetic. When the special weapon runs out of ammo, the player will go back to using this handgun. The handgun has unlimited ammo, but lacks the heavy firepower or high fire rate of other weapons. The male characters use semi-automatic pistols, while the females use double-action revolvers. 3.1 Metal Slug: Super Vehicle-001 to Metal Slug Advance.
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